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Backgammon Terms starting with 'P'
Prime - A row of points made on consecutive triangles of the board that form a wall to block your opponent's moves. The six-prime is the best of course as it traps the opponent. However, four-point and five-point primes can be very strong.
Pure Race - When there is no further contact to be made in the game because the players' checkers have passed each other and it has become a dash to see who will get them home and bear them off first.
Pure Play - The strategy of slotting your checkers to use them as builders either to make key points or to build a prime.
Prop (Proposition) - When two players do not agree on the correction action for a move or cube decision in a certain position, they agree to play out the position (usually for money) a numerous amount of times in order to see who was right.
Possession of the Doubling Cube (Own the Cube) - The player that accepted the last double is said to own or possess the cube. Only he may offer the next double.
Point on a Blot - To hit an opponent's blot with two men simultaneously thus making the point.
Point - Each of the 24 narrow triangles on a backgammon board is called a "point". As well, a point is the unit of scoring in match play.
Pick Up - To hit a checker.
Pick and Pass (Bump and Pass) - To hit an opponent's checker and continue with it to safety on one of your own points.
Pass - Drop or refuse to accept a double.
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